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The four heroes 2006 Enviroment, 3D Studio Max (mental ray), Illustator, and Photoshop This was a homage to the art style of Paper Mario(tm). The characters are done in illustrator, but the background is in 3D |
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Warrior of Glory 2005 Character Model (7165 polygons) , 3D Studio Max (basic lighting) It had been a while since I had tried to do character modeling, with my last attempt being a few years ago. Based on character sketches, I modeled, rigged and textured her from scratch. I'm happy with the result, and I hope to improve with time. Closeup of selected pieces of her textures : Hands, armour, cloth. |
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Modeltech - Backyard Dangers 2006 Enviroment, 3D Studio Max (mental ray) This image is copyright 2006 modeltech and done during my work there. All right to this image are 100% there and this is only to showcase the images, and are of bad quality becausethey have been rescanned from a picture. This was an image to show the dangers of a backyard and was done in a day. |
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Modeltech - Tornado 2006 Enviroment, 3D Studio Max (mental ray) This image is copyright 2006 modeltech and done during my work there. All right to this image are 100% there and this is only to showcase the images, and are of bad quality becausethey have been rescanned from a picture. I did under their stay. This was an image to showcase the dangers after a tornado. |
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Projet Ado Soleil
- The Waterfall 2005 Enviroment, 3D Studio Max (mental ray) As the final project for our multimedia class, we where paired with various non-charity groups across the Sagunay region. Our group ended up with Ado Soleil, a medival-themed room found in the Polyvalente of La Baie for young teenagers to hold various activities. We had three projects to do - a website, an interactive CD and a DVD. I was in charge of creating a 3D replica of the room for the CD. This is the waterfall area. |
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Projet Ado Soleil
- The Windmill 2005 Enviroment, 3D Studio Max (mental ray) Also part of the enviroments created for the projet. To be able to modelize them, I was invited to the room where I took over 300 pictures, both for visual aid and textures. The lighting was also based on the lights used, hence the seemingly random red light. |
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Nintendo Shuffle 2004 Object Modeling, basic. 3D Studio Max (basic lighting) Rendered for a school project talking about the evolution of videogames, I modeled this in less than a day before applying simplstic textures. Sadly, most of the details of the Nintendo where lost in the possition used for the final render, you can see some better closeup here. |
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Super Nintendo
Shuffle 2005 Object Modeling, 3D Studio Max (mental ray) This was a personal project, in an effort to improve just about everything from the previous NES render in order to improve my texturing abilities. |
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The
Mansion 2002 Enviroment, 3D Studio Max 3 (basic) A very old render from one of my first 3d studio Max projects, this was done back when I attended a modeling school in Montreal. I hope to redo this soon to see the change from then to now. |












