The four heroes
2006
Enviroment, 3D Studio Max (mental ray), Illustator, and Photoshop
This was a homage to the art style of Paper Mario(tm). The characters are done in illustrator, but the background is in 3D

Warrior of Glory
2005
Character Model (7165 polygons) , 3D Studio Max (basic lighting)
It had been a while since I had tried to do character modeling, with my last attempt being a few years ago. Based on character sketches, I modeled, rigged and textured her from scratch. I'm happy with the result, and I hope to improve with time. Closeup of selected pieces of her textures : Hands, armour, cloth.

Modeltech - Backyard Dangers
2006
Enviroment, 3D Studio Max (mental ray)
This image is copyright 2006 modeltech and done during my work there. All right to this image are 100% there and this is only to showcase the images, and are of bad quality becausethey have been rescanned from a picture. This was an image to show the dangers of a backyard and was done in a day.

Modeltech - Tornado
2006
Enviroment, 3D Studio Max (mental ray)
This image is copyright 2006 modeltech and done during my work there. All right to this image are 100% there and this is only to showcase the images, and are of bad quality becausethey have been rescanned from a picture. I did under their stay. This was an image to showcase the dangers after a tornado.


Projet Ado Soleil - The Waterfall
2005
Enviroment, 3D Studio Max (mental ray)
As the final project for our multimedia class, we where paired with various non-charity groups across the Sagunay region. Our group ended up with Ado Soleil, a medival-themed room found in the Polyvalente of La Baie for young teenagers to hold various activities. We had three projects to do - a website, an interactive CD and a DVD. I was in charge of creating a 3D replica of the room for the CD. This is the waterfall area.
Projet Ado Soleil - The Windmill
2005
Enviroment, 3D Studio Max (mental ray)
Also part of the enviroments created for the projet. To be able to modelize them, I was invited to the room where I took over 300 pictures, both for visual aid and textures. The lighting was also based on the lights used, hence the seemingly random red light.
Nintendo Shuffle
2004
Object Modeling, basic. 3D Studio Max (basic lighting)
Rendered for a school project talking about the evolution of videogames, I modeled this in less than a day before applying simplstic textures. Sadly, most of the details of the Nintendo where lost in the possition used for the final render, you can see some better closeup here.
Super Nintendo Shuffle
2005
Object Modeling, 3D Studio Max (mental ray)
This was a personal project, in an effort to improve just about everything from the previous NES render in order to improve my texturing abilities.
The Mansion
2002
Enviroment, 3D Studio Max 3 (basic)
A very old render from one of my first 3d studio Max projects, this was done back when I attended a modeling school in Montreal. I hope to redo this soon to see the change from then to now.